![]() The idea is to speed the roughing out of shapes using primitives without always having to move them from the world center. Ideally the gizmo will have a button to mirror the mesh geometry but not change the center point location of the mesh. Ideally the mesh will be a new Scene object with the gizmo on by default so it can be moved and scaled into position. ![]() When the brush touches a mesh the new mesh is inserted with its center point aligned with the mesh surface. Once a mesh is chosen the user would either chose drag radius or just insert which would insert the mesh at its default size. dont steal my work or reupload it plz (insert simsdom vaguepost here) thanks to dullrat for. Ideally in Nomad it would be a brush with a library of meshes in the stroke menu the same way we choose an alpha. No adfly links, only instant downloads or simsfileshare. I believe in ZBrush it is called the Insert Mesh Brush. ![]() You are also not just limited to application primitives but custom meshes you have created like greebles, spikes, engines, etc. ![]() I have seen in ZBrush and 3DCoat and some VR sculpting applications the ability to add a mesh not just at the world center 0,0,0, but also where a brush hits a mesh surface.
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